SELF PORTRAIT. 2018
*RAW RENDER
I did a digital double of myself for a modeling assignment & took it further by texturing and grooming it. This is my first digital double made.
ROLE
All Aspect
BREAKDOWN
I modeled the base in Maya to get the proportion right, then I bring it to zbrush to sculpt. For the small details, I use the displacement map from Texturingxyz and projection paint it in Mari. Grooming is the hardest part of the process because it was my first time but at the end, I am happy with the results.